using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace DataTypes
{
    public class MapFile
    {
        public string MapModelFile;
        public float GridSizeX, GridSizeZ;
        public float GridCenterPosX, GridCenterPosZ;
        public float GridElevation;
        public string PlacementGridFile;

        public struct CamKeyFrame
        {
            public Vector3 Position;
            public Vector3 LookAt;
            public float FrameNo;
        }
        public CamKeyFrame[] CameraKeyFrames;
    }
}
